package sprite;

public class Opponent
{
  public float x;
  public float y;
  public int OppId;
  public int imgNo;

  public void set(float _x, float _y, int _imgNo, int _OppId)
  {
    x = _x;
    y = _y;
    imgNo = _imgNo;
    OppId = _OppId;
  }
}